While I can't really confirm this being caused by the update or my own skills becoming rusty, I feel that this is somewhat true. Someone else mentioned on a separate thread that it seems the input for "roll-canceling" and other forms of attack interruption (such as pulling out the shield immediately following a previous attack input) is less responsive than in 1.0.The permanent lamps added on cell doors are nice, though. A lot of the times while playing 1.1 I would encounter very long distances in the Sepulcher without any lamps available at all, both permanent and temporary ones. In general, I feel that the Forgotten Sepulcher level has way less permanent lamps and teleportation gates compared to 1.0.Gear pedestal rooms in the Forgotten Sepulcher now do not have a permanent lamp in them, whereas in 1.0 they always do.Death Orb does not cause death anymore (not a bug sorry guys).You need to play on high difficulty to upgrade your forge in ++/S (it was not the case before, that was a bug).List of NON bugs but things that may surprise you coming from v1.0: Corrosive Cloud duration is lower than advertised (8 sec vs 15 sec). Parrying the explosion of a cluster grenade from Grenadier still spawns the 3 smaller grenades.
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